﻿
using System;
using UnityEngine;
using UnityEngine.SocialPlatforms.Impl;

namespace Gameplay.CharacterFramework
{
    public class Player : Role
    {
       
        protected override void Awake()
        {
            base.Awake();
            Status = new PlayerStatus(this,Data);
        }

        protected override void Update()
        {
            base.Update();

        }

        
    }
}
